Animus Moderators (
animusmods) wrote in
towerofjamjars2012-08-28 08:16 pm
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Entry tags:
How's My Driving?
(a little early because there wasn't an August one)
1) Comment to this post with a list of your characters! This meme, by the way, is voluntary but recommended.
2) Give and receive constructive criticism! We'll be watching and we will intervene if flames are being thrown about. Additionally, this is for commenting on the characters, and not the people playing them.
3) This meme is more for concrit than compliments--there will be a compliments meme for straight-out love, don't worry.
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First of all, it's been brought up in the past about giving the players notice what kinds of things will be going on in the events. But I'd like to discuss something I think is a little more important than that - the possibility of giving players a little more notice in general of events that will be happening in the future.
Right now, mod events are typically given very little notice - especially the most recent "space-whale-attacking-the-Tower" event. The players had no notice for this event at all - even though it broke the tradition of Animus events being opt-in. It was unexpected, and plenty of people I've seen have chosen simply to handwave what their characters were doing because there wasn't enough time to plot out what actually happened and play it out. People who put their characters on autopilot for their hiatuses (some people, like I did, don't think they'll be gone long enough to merit their character being sent home to tour their ruined world) didn't have a chance to do anything before the event was over.
I understand the theory behind wanting to keep players in the dark - more surprise in the mun means more realistic surprise in the character, right? Except this current system is causing a lot of problems - there are plenty of player plots that don't require mod approval that get steamrolled over by unexpected mod-run events. It's really discouraging for these smaller player plots. While some derailment is normal and expected, neither should players be hesitant of trying to do things with their characters in between events. Otherwise Animus risks falling into the "slice-of-life-between-events" trap.
There's still a way of striking a balance between surprise and informing players. One option I've seen discussed is for Animus to do something like
This is all open to discussion of course, but I just feel like there are plenty of players who would benefit from some warning about events - even if it's just a vague one.
That first point was very long and I'm sorry about that, but it's something important.
Something else I've noticed lately - and it's related to the above - is a bit of a breakdown in communication between mods and players? I can understand you have authority as mods, but previously, when you've wanted to do changes to activity and applications, you discussed it with the players (I remember a specific discussion once about whether the game should go onto app cycles or keeping apps open all the time). With the most recent event, you implemented a bunch of administrative changes without any real warning in the past that there might be a change, or any room for debate or discussion. It's a little concerning, since communication between mods and players is very important. Just to be clear, I have no major objections with the changes themselves, just that they were made without any room for debate or discussion with the players.
And that's it from me. Thanks for hearing me out.
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The AC change was a very small change that we decided was necessary to keep pace with the game's growth; AC is still easy. If we were ever to go up to anything that is more difficult/more complicated we would discuss it.
As for app cycles, we simply won't have the time to maintain weekly applications anymore; we didn't really put it up for debate because app cycles were the only option we were comfortable with as moderators.
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And thanks for the explanations on the lack of announcement behind the game changes. They make sense and in light of them, I feel better now.
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Speaking personally, it threw me off to the point that I felt I needed to reset my character to get active in this game. When the plot came, I had just introduced my character and he had just gotten caught up in a personal plot/thread that may or may not have resulted in a character death. The thread didn't get that far before the whale attack, so I literally had no idea what his state of mind was during the attack. Going with the "hahaha he's asleep" option just didn't feel sufficient; what would he be thinking when he woke up?
I think what
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As a specific note here this sort of issue, of apping into big gamewide events, also played into our decision to switch to app cycles. Since we'll know when new players are coming in we can plan around that and no one will have to try and intro into one.
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Backtagging is encouraged and many people do just that for plot events. Many people I saw handwaving were doing so because of personal, RL reasons, or due to college kicking up. I had real life going on, and basically have all month, and have been relying on this myself. It's a give and take, but working with people has been just fine for me.
If player plots can't roll with the punches and adapt to the scenarioes the mods give us, however, then you are planning and relying on them too heavily. I'm sorry. The setting is changing frequently, and stability is not to be expected. I've had player plots of my own get pushed back or changed due to Animus having over-arching plot kick up, and I have done my best to adapt. I clearly can't speak for everyone, but I enjoy adapting to the setting and current plot changes. You can't bank on development going just so- and if that's what you want, then Animus is not the game for you. This much has been obvious from day one when I first apped here a year ago. I'm sorry if this seems rude of me, but just as you're entitled to your opinion, this is mine.
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I feel like there's a way to reach a middle ground here. That's all.
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(Anonymous) - 2012-08-29 02:42 (UTC) - Expand(frozen comment) (no subject)
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(Anonymous) 2012-08-29 02:22 am (UTC)(link)I've personally found that getting huge events like the whale attack thrown at me without notice is difficult because it gives me little time to work out character reactions. Others thrive on those surprises. That doesn't mean that those who prefer plans shouldn't be able to enjoy themselves.
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See, while I can see part of your opinion and agree on some points, Gorse has raised some valid points. It is difficult for some to keep up when sudden events are sprung upon us. Yes, I will admit I'm normally one of those who can adapt easily, but I was recovering from minor surgery at the time and this seriously affected me since I'm still doing backtags on threads from May.
In short: I'm sorry, but part of what you are saying is coming across as passive-aggressive "take it or leave it," and while I agree that it's fun trying to adapt (in fact, it's one of the reasons I joined), sometimes a little warning is good; like the spoiler post idea that was previously mentioned.
I don't mean to choose sides, but I do believe that healthy middle-ground can be reached if we try to stay calm and work together to come up with a solution that's best for everyone. We don't need to have such negativity amongst friends and casts; that's what generally severs gaming ties ICly and OOCly no matter how much one tries to say IC =/= OOC because the player themselves is too distracted and hurt by the OOC problems to focus on the IC.
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As for the AC/Application changes, whatever workload keeps our mod team nice and functional and not stressed out is one I support.
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(Anonymous) 2012-08-29 02:52 am (UTC)(link)You guys are great mods, and I thank you for making me feel like I can actually talk about these issues with you. This is refreshing after some bad experiences. That said, I do have one major complaint RE: the whale attack.
I've seen other says it on rpanons, and I agree: it felt like, if you weren't there at the very beginning of the event, that you missed out. It got confusing trying to figure out what was going on, who was where, etc. I do think part of this was the spontaneity. Yes, yes, horror game. I know. But there is a difference between telling a horror story to an audience, and running a game with more than a small group of friends. Yes. Surprises can be good. But not all the time. And not everyone is going to do good with this.
Also, I understand
thank you for taking the time to read this, and sorry on the TLDR and if I missed anything. Also, again, thank you for being great mods in regards to listening and responding to complaints and being patient. You're really all excellent mods in that regard.
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The calendar covers when apps/reservations open/close/expire, when activity check is, when events happen (we are suggesting a compromise on mod events where we let you know when they're happening ahead of time and the specifics aren't detailed until the OOC event threads go up), and any network/tower activity changes. If you would like to see anything else on the calendar, let us know! Also let us know in general what you think of this idea.
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For example, I didn't even know AC went up. Just like that.
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I can't think of anything else to add unless you guys want to make mentions of... idk, weather or... something, lmao, but. I don't think that's really necessary.
Out of curiosity, are you guys going to update the setting page on the floors now since things have kinda changed post-Whale Attack? Or will they all be put back to normal eventually?
Semi-random but it seems kinda important to ask here : |a
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/useful commenting
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Also, another suggestion: Since plurk is a large part of planning with AIM as the second, could a mod plurk be created to keep us informed?
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Like I've said before, this is a horror game. By the nature of the genre, one should expect things to not always go as planned, and be able to adapt. Just like in a horror story, the protagonist will want to establish themselves a safe place away from the zombies or the monster or whatever. However, if things go south, they have to go with it, or wind up dead.
Of course, given the nature of this being a roleplaying thing and people's tastes and how they feel things should go being different, stuff has to be accommodated for to work best for the game as a whole - which is why we're getting the calendar. However, it's my opinion that being able to do every little neat side-plot thing to completion and it fit right in between events like a puzzle piece without interruption goes against the genre, y'know?
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Not everyone is going to like and appreciate all the aspects of a given genre. Some people probably don't like jump scares but love the tension or psychological impact of dealing with ones' darkest fears and darker subject matter, or etc. The same goes in vice versa. And all of these people are going to have different experiences and have fun with certain aspects more than others.
I did try to keep that in mind when I made my suggestions - which is why I suggested something that would allow those who wanted an experience of total surprise and resulting reactions/adaptations to get it, while those who wanted a little bit of forewarning could get so without it being to specific, so there would still be some element of surprise.
That's not what we ended up with, which makes this whole debate moot, I suppose. I guess what I'm trying to say was I didn't want to take away what makes Animus enjoyable to some people, just make it so that it's as enjoyable to as many people as possible.
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Yeah, arguing over it is moot right now, but I just wanted to get that in. I've seen it brought up elsewhere and it honestly baffles me as to why people leave their defense at "well it's a horror game". It's one thing if you were personally fine with it, but going "it's a horror game" suggests everyone has to be okay with it and if they aren't then they don't understand the concept of the game. So it's...kind of insulting and condescending? Speaking for myself, I understand quite well what the game is about, and the nature of horror. That doesn't mean I can't consider the plot to be poorly executed even within an appropriate genre.
Again, think of all the horror films you've seen, or all the horror stories you've read, where something happens that makes perfect sense in theory, but falls flat in execution. Would you tell yourself that you didn't understand the nature of the genre if the event didn't have its intended effect, or would you just say that was poorly executed?
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